Battleship Battle Control Ships GUI [PORTABLE]
During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes.
Battleship Battle Control Ships GUI
Most fires don't stack but they can be replaced or refreshed. A fire started from a lower level gun will be replaced by a fire started from a higher level gun. Level increases from DD, CL, CA/CB, to BB guns. Special barrages may have their own levels. For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. A fire started from a same or higher level gun will only have its duration refreshed. A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level.
It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard.
Another technical improvement was the introduction of the steam turbine which greatly increased the performance of the ships. Earlier screw-powered capital ships were capable of perhaps 16 knots, but the first large turbine ships were capable of over 20 knots. Combined with the long range of the guns, this meant that the target ship could move a considerable distance, several ship lengths, between the time the shells were fired and landed. One could no longer eyeball the aim with any hope of accuracy. Moreover, in naval engagements it is also necessary to control the firing of several guns at once.
Naval gun fire control potentially involves three levels of complexity. Local control originated with primitive gun installations aimed by the individual gun crews. Director control aims all guns on the ship at a single target. Coordinated gunfire from a formation of ships at a single target was a focus of battleship fleet operations. Corrections are made for surface wind velocity, firing ship roll and pitch, powder magazine temperature, drift of rifled projectiles, individual gun bore diameter adjusted for shot-to-shot enlargement, and rate of change of range with additional modifications to the firing solution based upon the observation of preceding shots.
Arthur Pollen and Frederic Charles Dreyer independently developed the first such systems. Pollen began working on the problem after noting the poor accuracy of naval artillery at a gunnery practice near Malta in 1900.[7] Lord Kelvin, widely regarded as Britain's leading scientist first proposed using an analogue computer to solve the equations which arise from the relative motion of the ships engaged in the battle and the time delay in the flight of the shell to calculate the required trajectory and therefore the direction and elevation of the guns.
Pollen aimed to produce a combined mechanical computer and automatic plot of ranges and rates for use in centralised fire control. To obtain accurate data of the target's position and relative motion, Pollen developed a plotting unit (or plotter) to capture this data. To this he added a gyroscope to allow for the yaw of the firing ship. Like the plotter, the primitive gyroscope of the time required substantial development to provide continuous and reliable guidance.[8] Although the trials in 1905 and 1906 were unsuccessful, they showed promise. Pollen was encouraged in his efforts by the rapidly rising figure of Admiral Jackie Fisher, Admiral Arthur Knyvet Wilson and the Director of Naval Ordnance and Torpedoes (DNO), John Jellicoe. Pollen continued his work, with occasional tests carried out on Royal Navy warships.
Meanwhile, a group led by Dreyer designed a similar system. Although both systems were ordered for new and existing ships of the Royal Navy, the Dreyer system eventually found most favour with the Navy in its definitive Mark IV* form. The addition of director control facilitated a full, practicable fire control system for World War I ships, and most RN capital ships were so fitted by mid 1916. The director was high up over the ship where operators had a superior view over any gunlayer in the turrets. It was also able to co-ordinate the fire of the turrets so that their combined fire worked together. This improved aiming and larger optical rangefinders improved the estimate of the enemy's position at the time of firing. The system was eventually replaced by the improved "Admiralty Fire Control Table" for ships built after 1927.[9]
During their long service life, rangekeepers were updated often as technology advanced, and by World War II they were a critical part of an integrated fire control system. The incorporation of radar into the fire control system early in World War II provided ships the ability to conduct effective gunfire operations at long range in poor weather and at night.[10] For U.S. Navy gun fire control systems, see ship gun fire-control systems.
The use of director-controlled firing, together with the fire control computer, removed the control of the gun laying from the individual turrets to a central position; although individual gun mounts and multi-gun turrets would retain a local control option for use when battle damage limited director information transfer (these would be simpler versions called "turret tables" in the Royal Navy). Guns could then be fired in planned salvos, with each gun giving a slightly different trajectory. Dispersion of shot caused by differences in individual guns, individual projectiles, powder ignition sequences, and transient distortion of ship structure was undesirably large at typical naval engagement ranges. Directors high on the superstructure had a better view of the enemy than a turret mounted sight, and the crew operating them were distant from the sound and shock of the guns. Gun directors were topmost, and the ends of their optical rangefinders protruded from their sides, giving them a distinctive appearance.
The performance of the analog computer was impressive. The battleship USS North Carolina during a 1945 test was able to maintain an accurate firing solution[12] on a target during a series of high-speed turns.[13] It is a major advantage for a warship to be able to maneuver while engaging a target.
Night naval engagements at long range became feasible when radar data could be input to the rangekeeper. The effectiveness of this combination was demonstrated in November 1942 at the Third Battle of Savo Island when the USS Washington engaged the Japanese battleship Kirishima at a range of 8,400 yards (7.7 km) at night. Kirishima was set aflame, suffered a number of explosions, and was scuttled by her crew. She had been hit by at least nine 16-inch (410 mm) rounds out of 75 fired (12% hit rate).[1]The wreck of Kirishima was discovered in 1992 and showed that the entire bow section of the ship was missing.[14]The Japanese during World War II did not develop radar or automated fire control to the level of the US Navy and were at a significant disadvantage.[15]
The last combat action for the analog rangekeepers, at least for the US Navy, was in the 1991 Persian Gulf War[16] when the rangekeepers on the Iowa-class battleships directed their last rounds in combat.
By the start of World War II, aircraft altitude performance had increased so much that anti-aircraft guns had similar predictive problems, and were increasingly equipped with fire-control computers. The main difference between these systems and the ones on ships was size and speed. The early versions of the High Angle Control System, or HACS, of Britain's Royal Navy were examples of a system that predicted based upon the assumption that target speed, direction, and altitude would remain constant during the prediction cycle, which consisted of the time to fuze the shell and the time of flight of the shell to the target. The USN Mk 37 system made similar assumptions except that it could predict assuming a constant rate of altitude change. The Kerrison Predictor is an example of a system that was built to solve laying in "real time", simply by pointing the director at the target and then aiming the gun at a pointer it directed. It was also deliberately designed to be small and light, in order to allow it to be easily moved along with the guns it served.
Jauréguiberry was a pre-dreadnought battleship constructed for the French Navy (French: Marine Nationale) in the 1890s. Built in response to a naval expansion program of the British Royal Navy, she was one of a group of five roughly similar battleships, including Masséna, Bouvet, Carnot, and Charles Martel. Jauréguiberry was armed with a mixed battery of 305 mm (12 in), 274 mm (10.8 in) and 138 mm (5.4 in) guns. Constraints on displacement imposed by the French naval command produced a series of ships that were significantly inferior to their British counterparts, suffering from poor stability and a mixed armament that was difficult to control in combat conditions.
In 1889, the British Royal Navy passed the Naval Defence Act, which resulted in the construction of the eight Royal Sovereign-class battleships; this major expansion of naval power led the French government to respond with the Statut Naval (Naval Law) of 1890. The law called for twenty-four "cuirasses d'escadre" (squadron battleships) and a host of other vessels, including coastal-defense battleships, cruisers, and torpedo boats. The first stage of the program was to be a group of four squadron battleships built to different designs, but meeting the same basic requirements, including armor, armament, and displacement.[1] 041b061a72